Meteorites will also not drop in the area anymore. He focuses on auto-attacks but can also be played as a burst mage. Have a look at the banners on their homepage, and get the big sale information. Eternal Return 2-Character + 2-Skin Bundle Key Giveaway. 1 mo. *A network connection is required. With the Skill Amplification Rework, how Skill Amplification(%) effectively works has changed. Redeem this code to get free gifts. And finally, were adding new functions and thus expanding our current Saved Plan system so that its more easy to use, especially for beginners. 7 Magnus. Please check your email. apple! (Cooldown: 30s). If you buy something at the store, you have a chance to enjoy Eternal Return Coupon Codes many times. However, if the hyperloop is not operated within the limited time, you will be dead. A cat burglar? Don't forget to redeem! This can be achieved by taking down enemies, animals, and NPCs, or by capturing objectives. Please dont hold back on your feedback and questions so that we can improve Eternal Return and make it more fun and enjoyable for you. It will expire after 7 days of acquisition. The minimum attack speed for all characters has been set to 0.625. You can accumulate ER points by playing matchmade gamesand completing missions. Youll receive your ranked rewards on September 1st after maintenance (KST). PLAYCOBALT (if i remember well it give you 4 character and 5k coins) youngchampion 10 mo. Usually, Eternal Return Coupon Codes has an expiry date. Remote Drone is now available by right clicking items your teammates need. Laura, talented (and brazen) enough to steal from right under her target's noses. For each Basic Attack on an enemy test subject or every 3 seconds spent in combat, gain a stack of Adrenaline. Although Eternal Return Coupon Codes can be used many times, you need to pay close attention to its expiry date, otherwise, you will miss such a good opportunity. A new door has been added in the building in Dock. UPCOMING CHANGES TO SEASON 4 - COUPON CODE FOR NP! - Jan given as a reward cannot be refunded for duplication. Estelle: Dying and reviving while Estelle is in her Hazard Shield (E) form will no longer cause her to stay in her Shield animation. (Honestly, I can't believe you're not following it already!) Your movement speed will increase by up to 0.06 based on how many stacks you have. Damage 30/65/100/135/170(+Attack Power 40%) 30/65/100/135/170, Heal 20/40/60/80/100(+Attack Power 30%)(+Skill Amplification20%) 20/40/60/80/100, Damage 60/90/120/150/180(+Attack Power 50%)(+Skill Amplification 40%) , 40/60/80/100/120(+Attack Power 30%) 40/60/80/100/120, 70/110/150/190/230(+Attack Power 60%) 70/110/150/190/230, Damage 80/100/120/140/160(+Attack Power 60%)~176/220/264/308/352(+Attack Power 110%) 80/100/120/140/160, Damage 25/50/75/100/125(+Attack Power 60%) 25/50/75/100/125, Attack Power 0.1/0.35/0.6 Increase per 1% of Attack Speed , Pawn Damage 20/45/70/95/120(+Attack Power 65%) 20/45/70/95/120, Queen Damage 30/60/90/120/150(+Attack Power 80%) 30/60/90/120/150, Damage 30/75/120/165/210(+Attack Power 30%) 30/75/120/165/210, Damage 65/110/155/200/245(+Attack Power 40%) 65/110/155/200/245, Damage 125/250/375(+Attack Power 50%) 125/250/375, Damage 5/10/15(+Attack Power 25%)(+Skill Amplification 10%) , Damage 15/22/29/36/43/(+Attack Power 10/15/20/25/30%) , Movement Speed Increase after Stargazing 3/7/11% , Damage 40/60/80/100/120(+Attack Power 45%) , Damage 50/75/100/125/150(+Attack Power 70%) 50/75/100/125/150, Damage 40/60/80/100/120(+Attack Power 35%) 40/60/80/100/120, Fall Damage 40/60/80/100/120(+Attack Power 35%) 40/60/80/100/120, Moon Conjunct 2nd Triangle Damage (50/75/100/125% of original damage), Star Conjunct HP Recovery 38/62/86/110(+Skill Amplification 60%) , Basic Attack Damage (+Attack Power 35/35/40%) , Per Weapon Mastery Level Basic Attack Amplification 1.8% , Double Shot(Q) Damage 35/90/145/200/255(+Attack Power 20%) , Steady Shot(W) Damage 20/40/60/80/100(+Attack Power 35/40/45/50/55%) 20/40/60/80/100, Min Damage 150/225/300(+Attack Power 50%) 150/225/300, Max Damage 300/450/600(+Attack Power 100%) 300/450/600, Per Weapon Mastery Level: Basic Attack Amplification 1.8% , Damage per Stack 10/14/18/22/26(+Attack Power 17%) 10/14/18/22/26, Damage 13/26/39/52/65(+Attack Power 35%)(+Skill Amplification25%) 13/26/39/52/65, Damage 150/200/250(+Attack Power 40%) Damage 150/200/250, Damage 30/55/80/105/130(+Attack Power 30%) 30/55/80/105/130, Blowback(Ranged E) Damage 60/90/120/150/180(+Attack Power 40%) 60/90/120/150/180, Initial Damage 60/90/120(+Attack Power 40%) 60/90/120, Initial Center Damage 100/125/150(+Attack Power 50%) 100/125/150, Pulse Damage 40/60/80(+Attack Power 30%) 40/60/80(+Attack Power 30%), Center Pulse Damage 60/80/100(+Attack Power 40%) 60/80/100(+Attack Power 40%), 1st Hit Damage 60/80/100/120/140(+Attack Power 30%) 60/80/100/120/140, 2nd Hit Damage 65/95/125/155/185(+Attack Power 45%) 65/95/125/155/185, Damage 80/110/140/170/200(+Attack Power 40%) 80/110/140/170/200(+Attack Power 40%), Enhanced Damage 110/145/180/215/250(+Attack Power 60%) 110/145/180/215/250(+Attack Power 60%), Extra Basic Attack Damage after cast: 20/30/40/50/60(+Attack Power 35%) 20/30/40/50/60(+Attack Power 35%), Damage 60/90/120(+Attack Power 50%) 60/90/120, Lightning Strike(Q) Damage 25/50/75/100/125(+Attack Power 55%) 25/50/75/100/125, Volt Cannon(Overcharge Q) Damage 30/65/100/135/170(+Attack Power 65%) 30/65/100/135/170, Damage 25/35/45/55/65(+Attack Power 40%) 25/35/45/55/65, Max Charge Damage 50/70/90/110/130(+Attack Power 80%) 50/70/90/110/130, Sparkring Damage 30/75/120/165/210(+Attack Power 20%) 30/75/120/165/210, Backstep(E) Damage 15/30/45/60/75(+Attack Power 20%) 15/30/45/60/75, Bolt Rush(E2) Damage 55/85/115/145/175(+Attack Power 45%) 55/85/115/145/175, 1st Hit Damage 40/70/100(+Attack Power 35%) 40/70/100, 1st Hit Center Damage 80/140/200(+Attack Power 70%) 80/140/200, 2nd Hit Damage 80/120/160(+Attack Power 50%) 80/120/160, Additional Heal for recovering downed allies: 5%/10%/15%(+Skill Amplification0.1%) 5%/10%/15%, 1st Hit Damage 30/40/50/60/70(+Attack Power 25%) 30/40/50/60/70, 2nd Hit Damage 20/25/30/35/40(+Attack Power 15%) 20/25/30/35/40, Damage 20/40/60/80/100(+Attack Power 30%) 20/40/60/80/100, Total Damage 136/192/248/304/360(+Attack Power 240%)(+Skill Amplification80%) 136/192/248/304/360, Initial Vision Range Reduction 20%(+Skill Amplification40%) 20%, Vision Range Reduction per Hit 3/3.3/3.6/3.9/4.2% , Damage 20/40/60/80/100(+Attack Power 30%) , Self Cast Damage 50/125/200(+Max HP 5%) 70/150/230, Self Cast Shield 200/325/450(+Skill Amplification100%)(lost HP 10%) 200/325/450, Ally Cast Damage 50/125/200(+Max HP 5%) 70/150/230, Ally Cast Shield 200/325/450(+Skill Amplification100%)(+ Targets lost HP 15%) 200/325/450, Damage 20/40/60(+Attack Power 30%)(+Character Level*5) , 1st Hit Damage 20/35/50/65/80(+Attack Power 25%) , 2nd Hit Damage 40/60/80/100/120(+Attack Power 40%) , Damage 30/50/70/90/110(+Attack Power 35%) , Damage 40/70/100/130/160(+Attack Power 70%) , Glacial Field Damage 75/150/225(+Attack Power 20%) , Damage 18/36/54/72/90(+Attack Power 15%) , Extra Damage for hitting both hits 22/44/66/88/110(+Attack Power 40%) 22/44/66/88/110, Damage 60/110/160/210/260(+Attack Power 75%) 60/110/160/210/260, Dove Damage 120/175/230(+Attack Power 45%) 120/175/230, Hat Damage 180/240/300(+Attack Power 75%) 180/240/300, Shield 30/65/100(+Attack Power 30%) 30/65/100, Damage 60/90/120/150/180(+Skill Amplification70%) 60/90/120/150/180, Enhanced Damage 90/135/180/225/270(+Skill Amplification120%) 90/135/180/225/270, Damage 50/80/110/140/170(+Attack Power 30%) 50/80/110/140/170, Damage 160/220/280(Attack Power 35%) 160/220/280, Heal per second 32/64/96(+Attack Power 40%) 32/64/96, Damage 50/75/100/125/150(+Attack Power 50%) 50/75/100/125/150, Damage 150/250/350(+Attack Power 45%) 150/250/350(+Attack Power 50%), Damage 60/100/140/180/220(+Attack Power 50%) 60/100/140/180/220, Damage 250/375/500(+Attack Power 175%) 250/375/500, Damage 30/60/90(+Attack Power 35%) Damage 30/60/90, 1st Hit Damage 25/45/65/85/105(+Attack Power 25%) 25/45/65/85/105, 2nd Hit Damage 50/80/110/140/170(+Attack Power 45%) 50/80/110/140/170, 1st Hit Damage 35/65/95/125/155(+Attack Power 50%) 35/65/95/125/155, 2nd Hit Damage 50/90/130/170/210(+Attack Power 50%) 50/90/130/170/210, DOT Total Damage 40/75/110/145/180(+Attack Power 50%) 40/75/110/145/180, Damage 10/22/34(+Skill Amplification5%) 10/22/34, 5 Stack Damage 20/70/120(+Attack Power 30%) 20/70/120, Damage 80/130/180/230/280(+Attack Power 50%) 80/130/180/230/280, Damage 90/120/150/180/210(+Attack Power 45%) 90/120/150/180/210, Cyclone Damage per Second 50/70/90 50/70/90, Damage 10/20/30(+Attack Power 20%) 10/20/30(+Attack Power 5%), Damage 50/95/140/185/230(+Attack Power 50%) 50/95/140/185/230, Eye of Azrael Extra Damage 80/135/190/245/300(+Attack Power 50%) 80/135/190/245/300, Damage 20/40/60/80/100(+Attack Power 30%)(+Skill Amplification50%) 20/40/60/80/100(+Attack Power 5%), Damage 60/90/120/150/180(+Attack Power 50%) 60/90/120/150/180, Initial Chakram Damage 60/100/140(+Attack Power 65%) 60/100/140, Chakram Damage 40/75/110(+Attack Power 50%) 40/75/110, 1st Hit Damage 25/50/75/100/125(+Attack Power 35%) 25/50/75/100/125, 2nd Hit Damage 25/50/75/100/125(+Attack Power 65%) 25/50/75/100/125, HP Recovery 10/17/24/31/38(+Attack Power 8%) 10/17/24/31/38(+Attack Power 8%), Damage 50/100/150/200/250(+Attack Power 30/40/50/60/70%) 50/100/150/200/250, Min Damage 100/225/350(+Attack Power 70%) 100/225/350, Max Damage 250/375/500(+Attack Power 100%) 250/375/500, Damage 28/40/52/64/76(+Attack Power 25%) , Summon Damage 50/75/100/125/150(+Attack Power 25%) 50/75/100/125/150, Recast Damage 50/75/100/125/150(+Attack Power 25%) 50/75/100/125/150, Damage 8/16/24/32/40(+Skill Amplification 130%) , Ol!