Build Pipeline: Fixed a BuildPipeline issue for the Android platform and MacStandalone builds which asks for a name and directory, despite having the last saved location details. Editor: Enabled only showing local context providers when not in Global Search Window. (UUM-31081), Android: Fixed the escaped double quotes when using SetAdditionalIl2CppArgs. padding.horizontal : padding.vertical), */. Burst: Fixed a stall that could occur at Editor shutdown. (UUM-26282), HDRP: Fixed an issue with ray tracing initialization when switching between render pipeline assets. (UUM-29814), Web: Corrected the way we set the timeout for removeEnumerateMediaDevicesRunDependency. (UUM-27598), Graphics: Fixed a crash on iOS, Android, and Silicon devices in ScriptableRenderLoop (DrawRenderers and DrawShadows) which was caused by a threading issue. Adding 9 child panels gives me the 3x3 cells. Can I use my Coinbase address to receive bitcoin? /// Configures a on same GameObject to have. Burst: Changed the horizontal code focus in the Burst Inspector to only scroll when branches fill more than half the space. (UUM-28821), IL2CPP: Fixed a C++ compilation error when structs had static fields with circular type references. Burst: Fixed a compiler crash when invoking a FunctionPointer based on a generic delegate in DOTS Runtime. The issue of low-power factor operation microgrids was reported for several layouts. Does the 500-table limit still apply to the latest version of Cassandra? If total energies differ across different software, how do I decide which software to use? (UUM-27587), Texture: [AsyncUpload] Crash on Sprite::Transfer when building the project Build System: Enabled the need for the TargetFramework and/or TargetFrameworks property to be set when defining a CSharpProgram2. (UUM-27955). GI: Changed the Lightmap Parameters dropdown in Lighting Settings to a file picker field. UI Toolkit: Added a box model widget to the Spacing properties section in the Builder Inspector. (UUM-11126). Burst: Fixed the Burst Inspector sometimes throwing an ArgumentOutOfRangeException when copying without color-tags from a colored assembly. (UUM-26264), UI Toolkit: Fixed the UI document so it now has the correct size for multiple displays. UI Toolkit: Obsoleted: PropagationPhase values AtTarget, DefaultAction, and DefaultActionAtTarget. Scene/Game View: Added a grid size field to the Grid and Snap Settings Overlay toolbar. This change also fixes the overly bright billboard lighting not matching the 3D geometry's lighting. SRP Core: Added: Common C# & Shader Code for Scalable Temporal Post-Processing Upscaler. Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total. (UUM-9449), macOS: Fixed a deadlock when using Entities Graphics on M1 Macs. What were the most popular text editors for MS-DOS in the 1980s? (UUM-19696), Audio: Updated the play-on-awake tooltip on the AudioSource. HDRP directly uses Light.type in native Unity, and handles the upgrade automatically. Why refined oil is cheaper than cold press oil? (UUM-27659), Scene/Game View: Added the ability for snap toggle to now enable both grid and increment snapping. (UUM-26857), Physics 2D: Enabled a single path PolygonCollider2D to alway uses a clockwise winding internally to give consistent results when used in a CompositeCollider2D. (UUM-25737). Burst: Fixed default target CPU for Arm Mac Standalone builds. (UUM-17812). The padding inside the edges of the layout group. (UUM-29454), Editor: Fixed recursive layout failure while displaying a SearchQueryAsset in the Search Window Inspector. (UUM-26709). (UUM-1589), macOS: Fixed Display.colorBuffer and Display.depthBuffer on macOS metal for main display. 2020.2.4 or higher. (UUM-25836), Graphics: Fixed some paths of eye masking in Vulkan multi-view rendering. 2D: Added: TileAnimationFlags.UnscaledTime. (UUM-29132), 2D: Fixed a graphical glitch in the Brush Picks overlay when the Tile Palette window is changed from a dockable to floating window. Asking for help, clarification, or responding to other answers. SRP Core: Updated the Render Graph documentation to reflect API changes. Universal RP: Added Alembic velocity motion vector support for URP materials. unity - Responsive (dynamically changing) Grid Layout Group cell sizes (UUM-597), IL2CPP: Enabled display of the name of each thread in native and third party profilers. Core: Enabled JobsUtility.ThreadIndex and JobsUtility.ThreadIndexCoun to now be used in Burst compiled static constructors. (UUM-18382). Editor: Improved the performance of the Transform.Find() API, especially when working with large numbers of children. (UUM-17611), IL2CPP: Fixed I18N linker error during builds. (UUM-16138), Editor: Fixed the prefab override indicator not being shown when the component was overridden. A GameObjects functionality is defined by the Components attached to it. (UUM-28295), Editor: Fixed a crash when trying to animation sample an optimized hierarchy GO, which is not supported. (LIGHT-1260). Learn more about Stack Overflow the company, and our products. Editor: Moved the Realtime GI CPU Usage setting to the Quality tab in Project Settings for URP and HDRP. Burst: Fixed "An item with the same key has already been added" hashing error that could occur if obfuscators changed nested type names to have the same name and different namespaces. To setup a grid with a fixed width and flexible height, where the grid expands vertically as more elements are added, you can set these properties as follows: If unconstrained Horizontal Fit is used, its up to you to give the grid a width that is big enough to fit the specified column count of cells. Is it safe to publish research papers in cooperation with Russian academics? Shadergraph: Fixed the NullReferenceException when entering Play Mode with an unfocused Shader Graph window or when closing the Shader Graph Window. External Dependency Manager for Unity (EDM4U) and Mobile Dependency Resolver (MDR) support is now available. (UUM-26417), Asset Pipeline: Removed use of auto keyword in LMDB library. (UUM-21628), HDRP: Fixed the PrefabStage with Lensflare not included in the object, include the lensflare only if it was included on the prefab (children included). (UUM-21938), Editor: Fixed the styling of extra button action bar.